Friday 28 September 2012

Homework due w/c 1st October

Clip 1 Intro to V and Evey (start from 4 mins in)

Clip 2 Domino Montage - V for Vendetta


1. 300 words analysis of Editing Techniques & Narrative Meaning in V for Vendetta
2. 300 words:
Read the posts relating to the Male Gaze & Voyeurism in Psycho
- Identify & describe the shots & angles used in Psycho & V shower comparing how they are shot differently
- Analyse the use of close ups, angles and framing
- Evaluate and explain which one is Voyeuristic and which isn't and why

Voyeurism & The Male Gaze (the shower scene)

The Male Gaze - definition

Voyeurism - a definition


Brief overview of editing with terms

Link


Sunday 23 September 2012

Homework w/c 24th Sept (Cinematography)

Task 1:
Read over the Male Gaze and Psycho Analysis & familiarise yourself with Voyeurism - this is to do with ideas of Power in looking

Task 2:
300 word analysis of the following sequence from V for Vendetta
What does the use of shot types, angles, movement and focus tell you about the characters relationship & notions of power (male ambition/who is in charge/voyeurism)

Task 3:
email me your film studies blog address so i can see your homework and link you to the blog

Task 4:
A paragraph commentary on the Alice in Wonderland/Alien set design - identify the elements of mise-en-scene and describe

The Style of this scene
How it re-interprets the story
What genre does it come across as
What is it saying about the character


Friday 21 September 2012

MICRO Film Sound

FILM SOUND AND MUSIC

Sound, voice and music are integral to most films and/or film viewing experiences. Even the earliest silent films were often shown with live musical accompaniment. Sound enhances the imaginary world, it can provide depth, establish character and environment, introduce a new scene or cue the viewer to important information. We have organized the page according to the following categories: sound source, sound editing and film music.

SOUND SOURCE

Diegetic vs. Non-Diegetic Sound
Diegetic sound is any sound that the character or characters on screen can hear. So for example the sound of one character talking to another would be diegetic. Non-diegetic sound is any sound that the audience can hear but the characters on screen cannot. Any appearance of background music is a prime example of non-diegetic sound. This clip from Edgar Wright’s Shaun of the Deadsimultaneously depicts both diegetic and non-diegetic sound. The sounds of the characters speaking, the records flying, and the zombies are all diegetic; the characters can hear them. Meanwhile, the beats and riffs of the background music serves as an example of non-diegetic sound that goes unheard by Shaun, Pete, and the menacing zombies.


-David Pokorny
Nonsimultaneous Sound – Emily Johnson

Nonsimultaneous sound is essentially sound that takes place earlier in the story than the current image. This type of sound can give us information about the story without us actually seeing these events taking place. In this example from Rent, Roger goes out in search of Mimi. The viewer sees him running around New York, but all they hear is earlier answering machine messages regarding previous events. The messages all describe parts of the story that have already happened, however, the viewer has not seen them happen.

Direct Sound

Direct sound is all of the sound that is recorded at the time of filming. In this scene from Talladega Nights: The Ballad of Ricky Bobby, the only sounds are those that occurred when the scene was filmed. The main sound in the scene is the characters’ dialogue, but some subtle direct background noises, such as popping gum, can be heard as well. No postsynchronous sounds or music occur in the scene, which places emphasis on the characters’ dialogue and creates a more realistic, believable ambiance.

-Katie Avery
Synchronous Sound
Synchronous sound is sound that is matched with the action and movements being viewed. An oft-used example portrays a character playing the piano, and the viewer hears the sounds of the piano simultaneously. In this clip from The Pianist, Adrien Brody finishes up a piece in front of a German guard.

-Brad Anglum
Postsynchronization Dubbing

Postsynchronization dubbing describes the process of adding sound to a scene after it is filmed. This sequence from Star Wars Episode IV: A New Hope illustrates many different forms of postsynchronous sound. In fact, hardly any of the sound in this scene is synchronous. The space battle scenes contain laser and explosion sounds that are artificial and added to the scene after it was filmed. These sounds increase the intensity and authenticity of the scene. Later in the scene, many of the sounds inside the Rebel spaceship, including the sirens, explosions, and the droids’ voices, are all dubbed postsynchronously. The nondiegetic, postsynchronous music in the scene contributes to the suspense of the sequence. Postsynchronous sound is a staple of the Star Wars films and many other action-adventure films.

-Katie Avery
Offscreen Sound
Offscreen sound describes sound assumed to be in the space of a scene yet remains offscreen while the action takes place simultaneously. In this scene from The Boondock Saints the director uses offscreen sound to undermine the ideas of a detective who gives his thoughts on a recent murder. He uses this dialogue as background noise to introduce the all-star FBI agent who will be working the case.

-Brad Anglum
Sound Perspective
Sound perspective refers to the apparent distance of a sound source, evidenced by its volume, timbre, and pitch. This type of editing is most common in how the audience hears film characters’ speech. While the scene may cut from a long shot of a conversation to a medium shot of the two characters to close-up shot/ reserve-shot pairing, the soundtrack does not reproduce these relative distances and the change in volume that would naturally occur. Actors in these situations are “miked” so that the volume of their voices remains constant and audible to the audience. Sound perspective can also give us clues as to who and where is present in a scene and their relative importance to the film’s narrative.
The following clip from Moulin Rouge! provides an example of the lack of sound perspective because as the camera tracks out from a medium-long to an extreme long shot of Satine, the sound quality and volume of the singer’s voice does not change as it realistically would as the viewer increases their distance from the subject. Editing devices such as this are especially important in musical films such as Moulin Rouge!, where the songs are what drive the narrative and thus maintaining the sound quality over realistic expectations becomes integral to the film.


In contrast to this, below is a clip from the opening sequence of Orson Welles’ Touch of Evil (1958) that shows a more realistic use of sound perspective.  The sound’s distance is made obvious by the fading and increasing volume of the car’s music and people’s voices as they move toward or away from the camera.  In this example sound contributes to point of view; we hear what the characters hear as they navigate the streets of a border town on foot.


- Sarah Kingsley

SOUND EDITING

Sound Bridge
A sound bridge is a type of sound editing that occurs when sound carries over a visual transition in a film. This type of editing provides a common transition in the continuity editing style because of the way in which it connects the mood, as suggested by the music, throughout multiple scenes. For example, music might continue through a scene change or throughout and montage sequence to tie the scenes together in a creative and thematic way. Another form of a sound bridge can help lead in or out of a scene, such as when dialogue or music occurs before or after the speaking character is scene by the audience.


- Sarah Kingsley
Voice Over
A voice over is a sound device wherein one hears the voice of a character and/or narrator speaking but the character in question is not speaking those words on screen. This is often used to reveal the thoughts of a character through first person narration. Third person narration is also a common use of voice over used to provide background of characters/events or to enhance the development of the plot. As we see below in Wes Anderson’s The Royal Tenenbaums, a third person narrator voiced by Alec Baldwin provides background on key characters in the beginning of the film.


-David Pokorny
Sonic Flashback – Emily Johnson

A sonic flashback describes the technique of using sound from earlier in the film during a later scene. One character may be present on the screen, but they are hearing a voice or action from a previous time in their head. At the end of The Sixth Sense, Malcolm begins to piece together that he is actually dead. He hears earlier conversations of him in Cole in his head. As in this movie, the sonic flashback usually contributes to the character’s thought process, including emotional or psychological.


FILM MUSIC

The following sequence, from Woody Allen’s Match Point, illustrates the director’s rather unique use of character theme music. It also provides an example of the sound bridge. As Chris Wilton wanders around his new friends’ estate, he is associated with an aria from Donizetti’s L’elisir d’amore, sung by Enrico Caruso. The recording exposes the early sound technology used to make it, giving it an unearthly quality. Throughout the film whenever Chris ambles, he is accompanied by Caruso’s voice, perhaps signaling to his own “operatic” circumstance. The spectral quality of the recording complements the many allusions to tragic tradition in the film, including an appearance by the ghosts of Chris’s victims. In a second place, sound initiates a transition in the form of a “bridge”. Toward the end of the sequence, we begin to hear a ping pong game – it grows louder as the opera music fades until Chris enters the new scene.








Mise-en-scene Children of Men & Minority Report - Personalised Advertising

Examples of editing for analysis









http://www.youtube.com/watch?v=en16i8BY4hI

Wednesday 19 September 2012

Quiz - Cinematography



 2:24

Voyeurism - a definition

Voyeurism

Voyeurism is the sexual interest in or practice of spying on people engaged in intimate behaviors, such as undressing, sexual activity, or other actions usually considered to be of a private nature.[1]
The principal characteristic of voyeurism is that the voyeur does not normally relate directly with the subject of his/her interest, who is often unaware of being observed. Voyeurism may involve the making of a secret photograph or video of the subject during an intimate activity. When the interest in a particular subject is obsessive, the behavior may be described as stalking.
However, in today's society the concept of voyeurism has evolved, especially in popular culture. Non-pornographic reality television programs such as Survivor and The Real World, are prime examples of voyeurism, where viewers (the voyeur) are granted an intimate interaction with a subject group or individual.

The Male Gaze - definition

The Male Gaze is a Feminist theory that was first developed by Laura Mulvey in 1975. The male gaze occurs when the audience, or viewer, is put into the perspective of a heterosexual male. Mulvey stressed that the dominant male gaze in mainstream Hollywood films reflects and satisfies the male unconscious: most filmmakers are male, thus the voyeuristic gaze of the camera is male; male characters in the film’s narratives make women the objects of their gaze; and inevitably, the spectator’s gaze reflects the voyeuristic male gazes of the camera and the male actors.[1] When feminism characterizes the “male gaze” certain themes appear such as, voyeurism, objectification, fetishism, scopophilia, and women as the object of male pleasure.

Voyeurism & The Male Gaze (the shower scene)

Psycho- The Male Gaze and the Shower Scene

9 12 2011
In “Visual Pleasure and Narrative Cinema”, Laura Mulvey describes something known as the “Male Gaze.” She basically says that movies are filmed from a man’s perspective, gives examples how this is done, and explains the psychology behind it. Women are viewed as weak and vulnerable and serve as eye candy for a film. The majority of movies throughout the history of cinema are filmed from a man’s standpoint. One reason behind this is that most directors from the past and present have been males.

Alfred Hitchcock was a very interesting, some might even say disturbed, individual. His directing style was distinct and he used recurring themes of the morbid variety- sex, death, murder, suspense,  and voyeurism.  The movie Psycho demonstrates these themes perfectly. The first 20 minutes or so of the film focus on Marion Crane, played by Janet Leigh, as the audience is tricked into believing she is the film’s protagonist. Alfred Hitchcock had a thing for beautiful blonde women with problems or irregularities, as displayed by this film and others (The Birds) . At first we as the audience think Marion is an “in charge” and powerful kind of woman (seductress of sorts, wearing only undergarments, having sex when she is unmarried, stealing money) but as her life is about to come to an end in “The Shower Scene” we see this is not so.

The Shower Scene
Moments before this clip, we see Norman Bates spying on her through a peephole, so we know there is a huge possibility she is being watched. The scene opens and we see a medium shot of Marion Crane in her rented room-cut to her writing something about the stolen money- cut back to Marion.  She looks distressed. When people are distressed, their minds tend to be at their weakest, which brings the concept of “the Male Gaze” and women seen as helpless to another level.
MS as she tears the paper into pieces. Then she suddenly stops, and with wide eyes, glances around the room. It looks as if she realizes she is being watched, especially because the camera and Marion pause at :28. Marrion is in the center frame and seems to make “eye contact” with something out of screen and it seems as if Marion is realizing at that moment Norman Bates is going to attack her. Instead, the camera follows her with a continuous MS shot of her back (tracking shot) as she goes into the bathroom- since we are following her back instead of her front it creates even more of a sense of voyeurism, as if we are Norman Bates following her and she has no idea.

The lighting in her room wasn’t dramatic but it was pretty low lighting- until she steps in the bathroom. Of course, bathrooms are normally the brightest rooms in houses but with this high lighting, we will see Marion’s body better when she takes her shower. There was high-pitched music playing up until around :30, and now the sound effects (turning of the shower knob, closing of the curtains, water pouring down) have a higher volume while there is no music, as if to draw our attention more to her body. :42- :43, close-up shot of Marion as she closes the bathroom door, giving it a quick glance, as if she was inspecting the door to make sure it would protect her in privacy. People close doors for privacy or safety, but ultimately it did not give her any kind of protection against her ill fate, emphasizing the fact that women are powerless.

Marion then takes off her robe and, without really exposing anything, she exposes everything . :46 MS of her back jump cuts to :47, a shot of her robe around her feet. This is to give an effect “checking her out”- her middle is not exposed but since we saw her disrobed back and bare feet, it was enough to give us the same effect then if she had been in the nude. When Marion takes off her clothes, she is creating both sexuality and vulnerability. Clearly this is a scene made from a male point of view. Her taking a shower represents two things- 1) Because she is nude, it represents how vulnerable she is- there is nothing to protect her body (clothes) so there is nothing to protect her and 2) in western culture, being naked is seen as an extremely private thing. We as the audience are intruding on her private moment- voyeurism.

She is washing herself sensually, (close-ups of her face and cuts of the shower head) and making faces as she does this. Alfred Hitchcock is bringing out the sexuality aspect of this scene by making it look like very soft-core porn, because I certainly don’t wash myself with that much pleasure. She is cleansing herself of her misdeeds and becoming “pure and vulnerable”, but at the same time she is being so sexual that it supports Laura Mulvey’s theory of the male gaze as it shows a woman being sexualized and feeble at the same time. 1:23- 1:36- MS of Marion in the right frame, camera uses rack focus to make the shadow in the left frame clearer, zooms in on it, and boom. Norman Bates dressed as his mother. A lot of shots of Marion- mainly low-angle, some close-ups of face, extreme close up of mouth, close-up of feet, shots of side-boob as she is getting killed. Getting killed is about as weak as someone can possibly get. In her final 2 seconds of life, she grabs the curtain and it falls around her. Metaphorically, she realized she was being watched by Norman Bates (or the audience) and we are all intruders. She covers her body as if to say “I know you’re here, you can’t look at me any longer.” And finally, the last shot is an extreme close up of an intense gaze into her cold, dead, eye. She is “onto us” and won’t let us be intruders, and she gives us that stare to back us away. We do back away as the camera zooms out, pans to the right, and focuses on a shot of a newspaper.

http://carolynlumley.qwriting.org/2011/12/09/psycho-the-male-gaze-and-the-shower-scene/

Analysis of Editing & Sound in Psycho Shower Scene

http://thevideofactorys.wordpress.com/2010/10/01/analysis-of-the-shower-scene-from-psycho-1960/


MICRO Analysis of the “Shower Scene” from Psycho 1960

(Editing & Sound)

In this scene we see a women getting ready to have a shower, undressing and when in the shower having a nice relaxing, personal, private moment alone until we are aware as a viewer that she isn’t alone we as an audience know more than the character. Then the person appears from the back behind the curtain obscured completely we can only see a silhouette and then he begins to stab slowly at the body of the women. After he leaves quickly she leans against the wall and slowly slides down and trying to escape.  Read the rest of the entry to see my analysis
My Analysis:
In this scene from “Psycho” (Alfred Hitchcock, 1960) editing is used to create suspense and inevitability. At the beginning the pace of the editing is the same it has a very steady cut rhythm making us as an audience feel like its normal it makes us feel comfortable. As with editing a suspense scene you want to pace yourself slow and then have a build up and then a release this method was used effectively in the scene from “Psycho”. The editing of a scene can help portray feeling and emotion. The editing in this clip helps make the audience feel suspence and tension. We can see the editor use “Shot-Reverse Shot” when it goes from the women to the killers POV the pace of that section is fast and is over very quickly it could be emphasising the viewers heart pounding with the fast edits. The sound can also help to evoke audience reaction. In this scene it starts very quiet we can only hear Diagetic sounds i.e Footsteps, Pulling of the Shower curtain, the sound of the water hitting the floor of the shower. It also reflects the editors work aswell, At the climax when the murder starts stabbing fast cuts and loud music are used to frighten to break the suspense that had been created with the silence and slow paced editing. The sound becomes nondiagetic and very loud both the volume and the juxtaposition of diagetic to non diagetic breaks the tension and creates a frightening momment. After the stabbing occurs the editor chooses to linger in what has just happen holding shots for much longer by doing this one could suggest that the editing reflects the life of the woman and as she is dying slowly the cuts are holding for longer.

Video Annotation Software for Analysis presentation

http://ant.umn.edu/

Messages (Ideology) in Film

What is Ideology? 
To break down ideology in film, we must first discover the definition of ideology.  As Louis Giannetti says in Understanding Movies, "Ideology is usually defined as a body of ideas reflecting the social needs and aspirations of an individual, group, class, or culture. The term is generally associated with politics and party platforms, but it can also mean a given set of values that are implicit in any human enterprise -- including filmmaking.”  In other words, pointing more towards film, ideology can be known mainly as “assumptions.”  It can be imagined as a way of looking at things or simply, as a "comprehensive vision."  Ideology pushes against already existing conformity by presenting a possible transformation in society.  This is done during a regulartory process of abstract thoughts.  As in the Wall-e picture to the right used in K-Punk's blog called
Robot Historian in the Ruins he says, "Ideology is not something foreign, something in a film with a strange power to impose itself on our minds; ideology is what we and the film share, what allows for the transfer of specific meanings between film and audience (a transfer which is not one way)."




Ideological viewpoints and principles detach from our own personal self-image.  They are usually discovered at an unconscious altitude and therefore, are not frequently observed.  With this said, although it is sometimes complex to understand how the personal riddle of ideological-ness works, it is valuable to understand how the individual reacts and perceives something at an unconscious thinking level.  It is also valuable to explore ideological ideas and attitude of others.

Symbolism in Film

Definition
Put simply, a symbol is a physical representation- either an object or mark- that stands in for another object or idea. Symbolism is pervasive throughout all artistic mediums, and the new(ish) production of Cinema is no exception. Now if the idea of symbolism is exaggerated, almost everything in the mise-en-scene could be taken as a symbol, a representation of another object. 

Examples in Film
All of the films we've seen in the past few weeks hold simple objects that represent the ideas of their creators, some of the best examples comes from Stanely Kubrick's2001: A Space Odyssey. One such object that becomes a symbol was an ordinary leg bone. This simple leg bone was used to bring our ape ancestors meat and take down their enemies. But as in the scene bellow, we can see the bone become so much more, it changes from being a simple tool to become the symbol of mankind's giant leap forward to no longer humbly accept evolution's slow pace but to shape the world around them and to build ambitions that reach toward the stars. The symbolism of the bone becomes pretty apparent with the triumphrent tossing, representing that leap forward for man especially with the match cut/graphic match taken place with the satellite (bomb).

Mise-en-scene & Blade Runner - Symbolism

http://second-reel.blogspot.co.uk/2012_04_01_archive.html

Analysis Commentary Example Saving Private Ryan

http://www.youtube.com/watch?v=_UNACETiFlg&feature=relmfu

AGAIN NOTICE THE LEGAL DISCLAIMER

Analysis Commentary Example (Fight Club)

http://www.youtube.com/watch?v=DVWh9qQYTHU 

http://www.youtube.com/watch?v=e3rI7Nnh3xE&feature=relmfu

NOTICE THE LEGAL DISCLAIMER - YOU MUST DO THIS ON YOURS TO AVOID IT BEING TAKEN DOWN FROM YOUTUBE

Mise-en-scene recap

Children of Men - Cinematography Long Take

6 minute Long Take - one of the longest in History

Children of Men - Cinematography

Tracking Shot

How they did the shot

Interview with Emmanuel Lubezki Cinematographer


Wednesday 12 September 2012

Style German Expressionism to Noir

Cinematography examples

Editing & Sound examples for analysis

Mise en scene clips for analysis




   
http://www.youtube.com/watch?v=eDRLtgr2T9E

V for Vendetta analysis of Mise-en-scene, Style & Genre

V for Vendetta analysis of Cinematography

V for Vendetta editing analysis start of the revolution

Continuity Editing in V for Vendetta

Cinematography Interview director Children of Men

Cinematography

Themes and Messages - Dystopia Terminator/Metropolis/Wall E

Technology: The Rise and Fall of Cultural Fear

 





As Isaac Asimov tells us, 'modern science fiction is the only form of literature that consistently considers the nature of the changes that face us, the possible consequences, and the possible solution.' Most definitions of sci fi reflect this notion: a hypothesized prediction of our future, based on what we have already done or learned in science.

Societal Fear

The Terminator films rely on two major themes: advanced technology and societal fear. These themes compliment and rely on one other. Perhaps the most obvious fear that can be seen in Terminator II is the connection with the historical context within the plot of the film. When the vicious computers became powerful enough to take over the world, the historical content within the plot of the film. When the vicious computers become powerful enough to take over the world, they do not simply emerge and start attacking; rather, Skynet launches a strategic military attach on the former Soviet Union, starting a chain reason in which they predictably fire nuclear weapons back at the United States, starting a third world war that is chemical, fatal, and the end of humankind as it has been known. (The most obvious connection here is to the cold war).
Another major fear of 1990s society is the fast paced movement of technology that we have all felt and arguably still feel now to varying degrees. We all feel it in some way or another. Science Fiction, like distopian literature, is littered with such fears and moral dilemmas. Is it our dependence upon the machine, the computer, the advanced mechanical world essentially, that makes us vulnerable to such a valid fear? We depend upon so much computer technology for our every day existence, that perhaps we are afraid of the consequences when we may someday go too far. Thus, the very idea of films such as Terminator 1 & 2, The Stepford Wives, Blade Runner, Total Recall, Demon Seed and the like. They play upon our fears and our dependency of/with technology.

Technology / Creation VS Creator

There is an existing debate over whether so much technology, computer and otherwise is good or bad. Few could argue that the creation of the atomic bomb is bad, just as the creation of carious computer aided medical equipment is good. However, there is an entire area of grey (of which we have already started to discuss elsewhere in forums) and which is much larger and much harder to define as simply good or bad. Yet no matter how sceptical, we are still fascinated, intrigued , and interested in technology. However, the moral responsibilities of science or the scientist to both their creation and to society is still a remaining (and frequently asked) question. As we will see later in the Course, Mary Shelley and others have illustrated this in works such as Frankenstein; the idea of the scientist, obsessed with the notion of new direction, advancing technology, etc., creating new things without regard for the moral consequences of their actions. This is precisely what happens in the Terminator movies. As Sobchack points out: Terminator II refuses to accept the unsettling consequences of the cyborg in the name of instrumental domination in the realm of technology.
Thus we arrive again at the popular motif/ real fear of the creation surpassing its creator. Consequently, the voice over at the beginning of Terminator II states: 'three billion human lives ended on August 27, 1997. The survivors of the nuclear fire called the was Judgement Day. They lived only to face a new nightmare - the war against the machines' (Terminator II, opening scene).
Technology is moving toward creating machines that will surpass us in strength, agility, and even intelligence. When this happens will we still be able to control it? Karla Jennings discusses the creation turning on its creator in The Devouring Fungus:
From the moment the German Metropolis unveiled the first gleaming cyborg, it has had a place in fiction as a creation both beautiful and evil. Made more perfect than the most flawless human, it's an avenging angel bent on murder and almost impervious to be destruction. It reached its gory glory in The Terminator, where Arnold Schwarzenneger is as skilled at massacring humans as doing home eye surgery.(200)
Jennings points out that the word 'robot' was invented by Karel Capek, who took it from the Czechoslovakian word for servitude or forced labour. She argues that we view the computer and its evolving technology as a 'growing' but 'unnerving' machine, adding that 'The computer isn't to blame for reflecting our fears, we are' (20).
Sherry Turkle also addresses the notions of creator and creation: She explains how a learning programme played checkers according to built in rules, and a built in programme which taught it to modify these rules based on experience. Eventually it played against the best in the world and won. However, as Turkle points out, 'the dramatic moment in this programme's life was not the day it bear a champion, but the day it bear its creator. The programme became good enough to bear Arthur Samuel (its creator) at his own game.' (278). Consequently, Norbert Wiener suggests that the implications borders on the theological: 'Can God play a significant game with this own creature? Can any creator,. Even a limited one, play a significant game with his own creature?' (279). Turkle then argues that for Wiener, 'the working of the Samuel programme started to feel like overstepping an ancient taboo: the taboo of speaking of 'living beings and machines in the same breath' (280). Why is it taboo to use such terms together? Turkle argues that it is not surprising:
The vehemence of response and expresses our stake in maintaining the line between the natural and the artificial, between human and the mechanical. Discussion about computers becomes charged with feeling about what is special about people: their creativity, their sensuality, their pain and pleasure.
And how do we feel when the cyborg is faster than us, stronger than us, more advanced than us? We fear that it will usurp our power-perhaps the most valuable thing we pride ourselves in having.
Indeed, we have seen much movement towards human vs the human like machine-the cyborg. Yet there still remains a belief that there is something special about humans that could never be replicated into a machine. Turkle says that,
The connection between artificial intelligence and the 'meta-physical computer' is apparent. As soon as you take seriously the idea of creating an artificial intelligence, you face questions such as whether we have any more than sentimental reasons to believe that there is something about people that makes it impossible to capture our intelligence in machines. Can an intelligence without a living body, without sexuality, even really understand human beings? (19-20)
The relationship between human and cyborg is a complicated one. The paradox which exists is one that where human rejects machine, they also yearn for its advantages, and vice versa. In science fiction, the inventions of cyborgs, artificial intelligence, computers and the like, may be rooted in the science, but they work in the fiction because of our ideas about the future of such technologies. We need not know the particulars of A.I. advances, or the complicated reasons why certain technologies do not as of yet work. Rather, all we need know are our 'ideas' about such things.
Turkle explores what happens to people when they come to think of their mind as a programme and in turn as themselves as machines. This sort of investigation is a common one amongst many science fiction stories: the human and the machine: separate, yet inseparable. In our vast moving world of technology, the distinguished line between human and machine has become blurred and thus frightening. As we have already seen in Haraway, there is
a leaky distinction is between animal-human (organism) and machine. [earlier] machines were not self-moving, self-designing - they could not achieve man's dream, only mock it. They were not man an author to himself, but only a caricature of that masculine reproductive dream. To think they were otherwise was paranoid. Not we are not so sure. Late twentieth century machines have made thoroughly ambiguous the difference between natural and artificial, mind and body, self-developing and externally designed - our machines are disturbingly lively, and we ourselves frighteningly inert. (Haraway 579)
The cyborg in Terminator I, is innately arguably evil and inhuman. He is a machine who is called upon to perform a task; he is programmed to kill Sarah Connor and stops at nothing to achieve this. However, in the second film, this same machine learns human qualities. Although programmed to protect rather than stalk, the cyborg deviates from his specified task and learns the value of laughter, speech and finally, of human life. Like Star Trek: The Next Generation Data, he wants to be more human. He wants to fit in with the humans he has come to seemingly 'care' about and understand their feelings, etc. Envious of man's unique qualities, the T101 adopts human characteristics. But, 'the T101's, humanity' is at once superficial and artificial - a layering of organic material over a 'heart' of metal and circuitry' (Sobchack 7). Consequently despite the terminator's will for human qualities, it is this machinery at the core of the cyborg that determines the fate of its existence. As Sobchack notes: 'The Terminator is unable to shake free the machine at the heart of him' although he develops the semblance of a personality. At the end of the film he is still radically differentiated from the human: crying 'is something he can never do' (8). A similar argument can be made for the humans in the film. Although frightened by the possibility of 'being controlled', humankind in Terminator II, not unlike our own world, is obsessed with creating bigger and better machines. Further, some characters themselves not only become obsessed with the power uniquely attributed to the machine, but adopt machine-like qualities.
Sarah Connor is obsessed with the machines of the future.  She is committed to Pesatgero, an asylum for the mentally insane, because of her obsession and irrational fears of the machine (she tries to blow up cyberdom).  She not only becomes addicted to her thoughts of the machine, but in fact, becomes addicted to her own fear.  She is frightened of the future, dreaming of burning bodies, etc., yet she is obsessed with and cannot reject the idea of the machine.  Sarah Connor learns to ignore her human nature, showing compulsive behaviour as she teaches herself and her young son military tactics.  She eagerly builds a fortress of weapons and killing equipment to protect herself against the evil machines of the future.  Indeed, she seems *programmed* with a task in the same way that the cyborgs do.  She stops at nothing to prepare herself and her son, even continuing to fight for her freedom while incarcerated.
Connor begins to disregard all other aspects of her life, and instead turns to thoughts of the future. In the film, John explains that her last boyfriend was a green beret who ran guns, and that she 'would shack up with anyone she could learn from so that she could teach him how to be this great military leader' (Terminator II). Skynet is her only thought as she arms and prepares herself. She cannot stop herself from her addiction. She becomes cold and emotionally distanced from her former human compassion. Lost in her obsession, she eventually believes she can kill as coldly and mechanically as the Terminator itself. Connor's obsession can be most powerfully attributed to her fear (and thus society's own fear), of being mastered. Historically it is man or humankind who has mastered and controller lesser creatures. However, the computer is in most instances seen as an equal or superior 'creature'. Turkle argues that it is this concept of mastery that fascinates or addicts the hacker to the computer: Hackers use their mastery over the machine to build a culture of prowess that defines itself in terms of winning over even more complex systems. And it talking to personal computer owners I heard echoes of the search identity. I found that for them the computer is important not just for what it does but for how it makes you feel. It is described as a machine that lets you see yourself differently, as in control, as 'smart enough to do science', as more fully participant in the future. (20) In fact this is a significance in plot for both Terminator films and hackers, searching to break down the system of the undefeatable Terminators. In Terminator I, Sarah and Reese strive to outsmart the programmed cyborg and defeat him rather than be defeated. In Terminator II, they strive to outsmart and master the machine culture of Skynet as a whole. Their goal is to reprogramme the future so that the culture of machines will never exist in the first place, thus regaining control and becoming master over their own destiny. They fear the exact opposite; that the computer culture of Skynet will master the human race to the point of extinction (through execution). It is their fear of the more powerful machine, as well as the notion of losing control, that urges them on to conquer. Similarly, as Sobchack points out, John Connor discovers that he is superior to the T101 cyborg in Terminator II, when he discovers that he has control over him. 'Cool', says John 'my own terminator'. This control is crucial for John and all humans in the struggle to master the machine: 'this modernist logic in Terminator II has as its correlative the demand for 'instrumental' control of technology, and that it further accepts the impassibility of clearly distinguishing between humans and machines' (qtd. In Sobchack 11). Sobchack argues that the film operators through as dichotomy of the controlled/uncontrolled, as it moves from the present in which the machines are controlled by humans, to a 'dystopic future' which threatens not only its audience but its characters. She says that 'opening sequences portray a future in which machines dominate a landscape littered by human remains: It is under this logic that the T-1000 becomes so threatening' its continually taking on of new shapes allows it to elude human control (the T-1000 repeatedly escapes confinement, for example, by 'pouring' itself through small gaps) (Sobchack 9).

Consider the following questions:

  • What is it that makes Blade Runner and the Terminator films scary? Do you find the lack of emotion in the replicants and the T100 and T800 cyborgs to be frightening? If so, why? If not, why? In our current cultural climate, what is it (if anything) about technology itself that is frightening in these films?
  • Blade Runner addresses significant issues of morality, emotionality, and the concept of truth. Which of these do you find to be more difficult to 'settle' in your mind? Indeed, can they even be seperated? What parallels do you see with The Terminator or Terminator II: Judgement Day?

You may take these as rhetorical questions to ponder yourself as you make your way through the material, or, if you wish, you may make an entry in your General Journal or The Gendered Cyborg Forum. Keep in mind that all contributions to questions such as these are preparatory for your final essay. In other words, the more hard thinking you do throughout the Course, the more prepared and the more material you will have when it comes time to do your final assessment.

References

Beeler, Stan W. The Invisible College: A Study of the Three Original Rosicrucian Texts, (New York: AMS, 1991).
Gokce, Neyir. 'Definitions of Science Fiction' from http://www.panix.com/~gokce/sf_defn.html (last accessed March 12 2005).
D. Haraway, 'A Manifesto for Cyborgs: Science, Technology, and Socialist Feminism in the 1980s' in Gill Kirkup, Linda Janes, et al. (eds), The gendered Cyborg. (London: Routledge 1984).
Jennings, Karla. The Devouring Fungus: Tales of the Computer Age, (New York: W.W. Norton & Company, 1990).
Sobchack, Vivian. The Carnage of Identity: Cyborgs and Women in Science Fiction and Horror Film, from http://vioelt.berkeley.edu%7Erollins/cyborg.html (Feb 10 2005).
Turkle, Sherry. The Second Self: Computers and the Human Spirit, (New York: Simon & Schuster, 1984).

Visual Style

Metropolis

MICRO Editing guide & terminology

EDITING

def: The organisation of sequences to construct meaning.

Editing describes the relationship between shots and the process by which they are combined.  It is essential to the creation of narrative space and to the establishment of narrative time.  The relationship between shots may be graphic, rhythmic, spatial and/or temporal.
Filmmakers and editors may work with various goals in mind.  Traditionally, commercial cinema prefers the continuity system, or the creation of a logical, continuous narrative which allows the viewer to suspend disbelief easily and comfortably.  Alternatively, filmmakers may use editing to solicit our intellectual participation or to call attention to their work in a reflexive manner.

GRAPHIC RELATIONSHIPS

Graphic Match

(Grant Reed)
Graphic matches, or match cuts, are useful in relating two otherwise disconnected scenes, or in helping to establish a relationship between two scenes.  By ending one shot with a frame containing the same compositional elements (shape, color, size, etc.) as the beginning frame of the next shot, a connection is drawn between the two shots with a smooth transition.
The first clip below, from Hitchcock’s Psycho, takes place just after a woman is brutally stabbed to death while in the shower. As her blood washes away down the drain with the water, the camera slowly zooms in on just the drain itself. A graphic match cut is then utilized, as the center of the drain becomes the iris of the victim’s lifeless left eye.


The next clip, from Stanley Kubrick’s 2001: A Space Odyssey, is generally considered to be one of the most famous match cuts in all of film. As a primitive primate discovers the destructive powers of his newfound technology, the femur of a deceased animal, he tosses it high up into the air. Thousands of years pass in a single moment as a close-up of the bone cuts to a long shot of a satellite orbiting the earth, thus showing the vast technological advancements made over the past millennia.


RHYTHMIC RELATIONSHIPS

Rhythm
(Ben Etkin)
Rhythm editing describes an assembling of shots and/or sequences according to a rhythmic pattern of some kind, usually dictated by music.  It can be narrative, as in the clip from Woody Allen’s Bananas below, or, a music video type collage, as in the second clip from Sofia Coppola’s Marie Antoinette.  In either case, dialogue is suppressed and the musical relationship between shots takes center stage.
In Allen’s Bananas, the use of a vaudeville-esque tune recalls Charlie Chaplin and early cinematic comedy.  Like Chaplin’s characters, Fielding Melish’s actions and adventures continually result in humorous misadventure.  In the sequence below, he heroically expels two thugs from a subway car.  The length of the shots is determined by the quick tempo of the piano recording: as the villains’ abuse of innocent passengers reaches a climax, the shots become shorter and shorter.  The quick editing builds suspense before the hero unpredictably rises and throws them off the train.


In the next sequence, from Coppola’s Marie Antoinette, the only logic connecting the shots is that provided by Bow Wow Wow’s song, “I want candy”, and a few graphic matches.  The sequence is a hallmark of Coppola’s style – interweaving period decadence and frivolity with a contemporary youthful exuberance – which is also distinctively feminine.


SPATIAL RELATIONSHIPS

Establishing Shot
(Ben Etkin)
The Establishing Shot or sequence serves to situate the audience within a particular environment  or setting and/ or  to introduce an important character or characters.  The establishing shot is usually the first or the first few shots in a sequence, and as such, it must be very efficient in portraying the context. Typically, establishing shots are Extreme Long Shots or Long Shots, followed by progressively closer framing.
Quentin Tarantino introduces his film Inglorious Basterds, with an extreme long shot of  the countryside, suggestive of rural France.  It is followed by a medium shot of the dairy farmer, who will dominate the first scene.  One of the man’s daughters is also shown, first in a medium shot and then in medium close-up, hanging clothes. Moreover, the sequence establishes the central conflict, with the arrival of the German motor cars, shown in POV shots from the perspective of the farmer and his daughter. 



Oliver Stone opens his film W. in the opposite manner.  From an extreme close-up, a combined zoom out and pan reveals George standing in the middle of an empty ballpark.



The final clip, from the conclusion of the Japanese psychological thriller, 2LDK (“2-Bedroom Apartment”), is another example of the establishing shot composed in reverse order.  This sequence shows an incremental expansion of the frame (in multiple shots) to include elements beyond the dead bodies and eventually the entire city of Tokyo.



Shot/ Reverse Shot

Shot/Reverse Shot is an editing technique that defined as multiple shots edited together in a way that alternates characters, typically to show both sides of a conversation situation. There are multiple ways this can be accomplished, with common examples being over the shoulder shots, angled shots, left/right alternating shots, and often a combination of the three.

In the first clip below, from Terry Zwigoff’s Bad Santa, we see a standard over the shoulder SRS. This, combined with eye-line matches between the two main negotiators shows how focused each is on the other. The over the shoulder technique allows the viewer to see the facial expressions of each character while listening or speaking. More importantly, the over the shoulder technique creates a sense of space between the characters greater than the actual distance between them. This keeps the frame from being uncomfortably cramped, and also shows the distance between the characters’ different standpoints.



The second clip is from director John Dahl’s Rounders. There is a bit of an experimental aspect to the SRSs in the clip. As opposed to the clip above, the SRS technique is used to distort space in such a way that we observe less than there actually is. In reality there is an 8 or so foot table separating the characters: the SRS lessens this to a point where the scene seems almost intimate. We see the characters alternating left and right sides, which is a standard ploy of continuity editing. Again, eye-line matches are used to show how intensely each character is focusing on the other.


Spatial Continuity: 180 Degree System


Eye-line Match

In an eye-line match, a shot of a character looking at something cuts to another shot showing exactly what the character sees.  Essentially, the camera temporarily becomes the character’s eyes with this editing technique.  In many cases, when the sequence cuts to the eye-line, camera movement is used to imply movement of the character’s eyes.  For example, a pan from left to right would imply that the character is moving his/her eyes or head from left to right.  Because the audience sees exactly what the character sees in an eye-line match, this technique is used to connect the audience with that character, seeing as we practically become that character for a moment.  Each of the following sequences is from No Country For Old Men, directed by the Coen Brothers.
In the first clip, five eye-line matches are shown in a sequence that’s only a minute long.  The first of these contains movement from left to right, mocking Llewelyn’s motion as he walks up to the dead body.  We then see relatively still eye-line matches as Llewelyn looks at man’s face, and then at the gun as he picks it up.  The next eye-line match is shown as Llewelyn opens the briefcase of money, which contains a slight zoom.  This zoom is not necessarily used to mimic Llewelyn’s eye movement, but rather his thought and emotion, as the sight of all the money understandably “brings him in.”  The Coen brothers decided to use so many eye-line matches in this sequence and in the rest of Llewelyn’s journey so that the audience would come closer to experiencing what he was experiencing.



In the second clip, portraying Anton’s unfortunate car ride, we see multiple eye-line matches once again.  The first and last eye-line match simply follow Anton’s eyes as he looks at the road while driving.  We also see another eye-line match of Anton checking his rear-view mirror; in this match you can gain an appreciation for how perfect the angle is, mimicking exactly what the character sees.  With these eye-line matches, we feel almost as if we are driving the car, which makes the crash all the more disturbing.  As illustrated in these two sequences, and throughout the rest of the movie, the Coen brothers wanted us to gain perspective on both Llewelyn and Anton.  Through this, we gain a better understanding of the relationship between the hunter and the hunted, one of the film’s major themes.




Cut-in and Cut-away

This sequence, taken from Tarantino’s Sukiyaki Western Django (2007) provide an examples of the cut-in. Cut-out or away is the reverse, bringing the viewer from a close view to a more distant one. The sequence opens with an extreme long shot of the area’s landscape, a high-angled tracking shot (probably via helicopter) –giving us a wide panoramic view of the area.  A cut suddenly transports the viewer somewhere within the landscape to a medium shot of character lying on the floor in his room.



TEMPORAL RELATIONSHIPS

Continuity editing: The Match on Action

Match on Action is an editing technique used in continuity editing that cuts two alternate views of the same action together at the same moment in the move in order to make it seem uninterrupted. This allows the same action to be seen from multiple angles without breaking its continuous nature. It fills out a scene without jeopardizing the reality of the time frame of the action.
In the first scene above, Peter Jackson uses matches on action to give the chase a sense of dynamism. The viewer can never assume what is going to happen next, as the scene is constantly shifting. He uses a very complex version of match on action, jumping from close ups to far away helicopter shots and back without a pause. It is almost dizzying, yet thrilling at the same time. Be sure to keep your eye on the white horse; this is the character we are following and although hard to see at times it is present in every part of the clip.




The second scene is from Sylvester Stallone’s Rocky IV. Here we see a different, simpler style of matches on action. The camera stays at relatively the same level, with few zooms in or out. The matches on action are used to keep the fight realistic looking, as well as to keep a certain character in focus/the center of the screen.




The final sequence gives us a Point-of-View shot from the angle of the “Genji” warrior (shown in white) to the “Heike” gunman in red as he is shot to the ground. In this sequence, we also have an example of continuity as the Heike man first falls to the ground and we cut to him closer up on the ground in the same position. This Heike warrior is first shown standing up; though he is very small, you can see him in the distance. After the Genji warrior takes aim and fires at him, you notice him drop in the background towards where the Genji warrior has his gun aimed; the match on action comes as the camera cuts to him falling down.




Parallel Editing

Parallel editing is a technique used to portray multiple lines of action, occurring in different places, simultaneously.  In most but not all cases of this technique, these lines of action are occurring at the same time.  These different sequences of events are shown simultaneously because there is usually some type of connection between them.  This connection is either understood by the audience throughout the sequence, or will be revealed later on in the movie.  The first clip is from No Country For Old Men directed by the Coen Brothers, and the second is from Batman: The Dark Knight directed by Christopher Nolan.
In this first clip, we see parallel editing used primarily to add suspense to the situation.  At first, the intervals between showing Lewelyn and Anton are relatively long, but as they shorten later on in the sequence, additional suspense is added.  Just as we see in the previous clips from the film, there are many eye-line matches shown for both of the characters.  This combination of parallel editing and eye-line matches for each line of action allows the viewer to practically experience both sides of the event first-hand.




The second clip offers a different kind of parallel editing in the use of sound.  The basement of criminals contains only diagetic sound, but as the sequence cuts to the police raid, the voice of the man on the TV carries over, becoming non-diagetic sound.  This created the effect of the man practically narrating what we see occurring with the police.  In this way, parallel editing can be used not only to add suspense but also to narrate a line of action with another line of action.




Alternative transitions

Superimposition

Th following sequence is an example of superimposition.  Superimposition refers to the process by which frames are overlapped, either mechanically or digitally, in order to achieve a layered transition. Japanese cinema sometimes uses traditional “kanji” calligraphy superimposed over standard film in several ways; the first of these being to illustrate a famous quotation or religious koan (a phrase chanted to bring about enlightenment), such as this example in which Tarantino says the Japanese proverb, “life is all about goodbyes” (サヨナラだけが人生だ) with the same words superimposed over the screen.




Fade -in

In this sequence from Sukiyaki Western Django, the calligraphic message provides an example of the fade-in. The style used in “Sukiyaki Western Django” is reminiscent of filmmakers such as Kurosawa, who used this archaic writing technique to embed a sort of traditionalism into his media. All in all, this effect has the added value of reminding us that though we are watching a Western, there is a Japanese component that underlies all the events of the film, and we cannot forget this in sight of the lush mise en scène that encompasses the entirety of the piece.



ALTERNATIVES TO THE CONTINUITY SYSTEM

Long Take

(Grant Reed)
Long takes are simply shots that extend for a long period of time before cutting to the next shot. Generally, any take greater than a minute in length is considered a long take. Usually done with a moving camera, long takes are often used to build suspense or capture the attention of audience of without breaking their concentration by cutting the film.
The opening scene from Robert Zemeckis’ Forrest Gump follows a feather blowing carefree in the wind, eventually landing on the foot of the protagonist who proceeds to pick it up and place it in his suitcase. This scene acts as a metaphor for the whole movie, as the feather represents Forrest. Just as the feather blows around for what seems like forever, just going where the wind takes it until it eventually lands in a safe place, Forrest seems to just blow aimlessly through life, going wherever life and fate may take him with out too much consideration of his own, until he eventually lands in a happy place.



The next long take is from Frank Darabont’s The Shawshank Redemption. A white bus is seen driving up the street towards a long building. As the bus turns to drive around the building the camera goes straight over the top of the building to reveal the vast expanses of Shawshank Prison. Hundreds of prisoners in the yard are all seen walking in the same direction, seemingly toward the same place. As the camera makes it to the end of the prison yard the bus returns to the frame, meeting a group of guards at the same spot all of the prisoners had been heading towards.



This long take sequence, from Scorsese’s Mean Streets, shows Charlie (Harvey Keitel) in a state of barely coherent drunkenness. The sequence was accomplished by attaching a Steadicam to the actor’s body in such a way as to continually frame his face in close-up in spite of his uncertain movements.  The position of the camera serves to capture the disorientation and estrangement of the character as he stumbles around the crowded bar. The red color of the image, together with the absurd musical accompaniment, helps to render the atmosphere of a seedy night club.



Jump-Cut

(Nelson)
A Jump-Cut is an example of the elliptical style of editing where one shot seems to be abruptly interrupted. Typically the background will change while the individuals stay the same, or vice versa. Jump-cuts stray from the more contemporary style of continuity editing where the plot flows seamlessly to a more ambiguous story line.  An example of this editing style can be found in the following clips from Capote (2005).



Hollywood-style Montage

(Nelson)
Montage also describes the approach used in commercial cinema to piece together fragments of different yet related images, sounds/music, often in the style of a music video.  The following sequence, from Pretty Woman (1991), is an example of the hollywood style montage.  The film, starring Richard Gere and Julia Roberts, shows the main character Vivienne as she transitions from a scantily-clad, unrefined hooker, into Edward’s elegant, poised and well-dressed companion. The soundtrack plays over the background as snippets of various clothing and body parts are shown.  In the concluding frame of sequence, the final product, the “new Vivienne”, approaches the camera in a white, tailored outfit and a ladylike hat.